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Quantic Dreams is one of those studios I have come to respect the more and more I play their games; there's something to to be said about writing a good narrative in a medium that largely gets by on passive, throwaway stories. Detroit: Become Human i...more
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There are some games that are pure magic; the Marios, the Zeldas, and really, most Nintendo first party games. There's just a special charm to them - a handcrafted quality that feels impossible to replicate. Lo and behold, with the release of Astro B...more
While Stray may have opened the door for cat "simulators," Little Kitty, Big City lets one leave the dystopian setting behind and just focus on being a cat and doing cat things in the subsequently mentioned big city, though the size of the map feels ...more
I've wanted to stay more current with the gaming scene, having always been more the "patient gamer" type, and that means making my way through Gamepass and the new releases that hit it day one. There are plenty of games I've played that are enjoyable...more
Dungeons of Hinterberg is the kind of game that Gamepass was made for - something on the shorter side, a bit unassuming, but keeps you hooked once in, justifying that stacked subscription fee. I downloaded this one off a bit of positive press, and fo...more
The first Hellblade was a sensory experience in the most nightmarish of ways; the binaural, mimicking the voices of psychosis, is the kind of thing that could not just be casually engaged with. Senua's story, and ultimate sacrifice, was something to ...more
I must say, I have a great fondness for playing split screen platformer games - Rayman Origins/Legends, Super Mario 3D World, and the recent Super Mario Bros Wonder all were distinctly enjoyed with another person, making them a much more enthusiastic...more
Climbing is another one of those mechanics in games that we just kind of "do." Like walking, or jumping, most games use them purely as a mechanic of movement, with no real gameplay impact beyond the banal. With Assassin's Creed and the newest Zelda i...more
"Stare at the scary thing" is a definite goal of horror; asking the player to see (or avoid seeing) the creature, the entity, the world moving around them. The Exit 8 makes a game out of it: The player finds themselves in a looping hallway, with a ch...more
Talk about feeling disappointment; just as I have gotten back into playing my Xbox regularly, I decided to trek back into Gamepass with The Last Case of benedict Fox, a Metroidvania with a Lovecraftian and surrealistic look to it. It should have been...more
I've been on a horror kick, and with a name like No One Lives Under the Lighthouse - an obvious misnomer, as something or someone does indeed live under the lighthouse, and is actively toying with your own interactions with said lighthouse - this one...more
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